Blender first added support for exporting models in the FBX format in version 2.56. Then, in 2013, Blender 2.69 added support for importing FBX models without the need for an SDK.
In this regard, does FBX contain animation?
Animation support in the FBX import pipeline provides a simple workflow for getting animations for Skeletal Meshes from 3D applications into Unreal for use in games. Currently, only a single animation for each Skeletal Mesh can be exported/imported in a single file.
Thereof, how do I import FBX animation into Blender?
How do you make FBX?
Create an FBX preset
- Select File and click the option box next to Import, Export All, or Export Selection. …
- Select FBX export from the General Options File type menu. …
- Click Edit Preset to show the Export/Import Options dialog box. …
- Select, then right-click elements in the Tree View to access the Edit options.
Importing an FBX file into Unity with Textures
- Create New/Open Existing Project.
- Select the FBX Asset.
- Drag Model onto Canvas.
- Select Materials Tab.
- Load Textures.
Winner: Blender. Blender’s animation tools are much easier to use than Maya. There’s also plenty of features to get the most detail without relying on plugins or other software. For creating the most elaborate of animations without a lot of add-ons, Blender is the winner.
Lightweight open source FBX importer. Used in Lumix Engine and Flax Engine. It’s an almost full-featured importer. It can load geometry (with uvs, normals, tangents, colors), skeletons, animations, blend shapes, materials and textures.
An FBX (. fbx) file is a format used to exchange 3D geometry and animation data. You can use different programs to open, edit, and export high-fidelity 2D and 3D files. FBX files are used in film, game, and Augmented Reality and Virtual Reality (AR/VR) development.
The FBX file format supports files that only contain takes. It is up to you to keep track of which animation belongs to which model. The animation that will be exported is the currently selected action within the Action editor.
OBJ is much simpler format that only keeps geometry (vertex, normals, etc) and uv data. FBX is much more advanced format that can hold much more data – models, uv data, joints, skinning information, animations, multiple takes of animation in one file, curves, and even embed texture files.