Should I use Probuilder or blender?

For real-time 3D modeling, doing sculpting is easier in blender, but most everything else is easier and more straight forward in probuilder. ProBuilder is easier to use but objects are like squared, Blender is difficult for beginners but really good for any object to create. You can bevel in probuilder.

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Additionally, how do I get ProBuilder snap to grid?

First, snap the object to the Grid, by clicking the “Push to Grid” button in the ProGrids panel (button with the arrow pointing at the grid). Then, enter Vertex mode, select all the verts, and click “Push to Grid”. That should do it!

Also, how do you use Umodeler?

Then, what is UModeler?

UModeler Features: 3D Modeling. Modeling with Gizmos. With the Move, Rotation and Scale gizmos you can move, rotate and scale vertices, edges and polygons with easy. And holding SHIFT and moving those gizmos allow you to extrude elements.

What is unity ProBuilder?

Worldbuilding in the Unity Editor

Now part of Unity, ProBuilder is a unique hybrid of 3D modeling and level design tools, optimized for building simple geometry but capable of detailed editing and UV unwrapping too.

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